μερικα ακομα ενδιαφεροντα στοιχεια:
Mobile game industry statistics
- According to Sensor Tower, in Q3 2019, out of the 792K publishers on both Apple’s App Store and Google Play, 108K of them are game publishers. That’s close to 15%
- App Annie predicts that in 2020 consumers will collectively spend 674B hours on mobile devices, up from 558B in 2019
- Today, mobile games account for 33% of all app downloads, 74% of consumer spend and 10% of all time spent in-app
- By the end of 2019, almost ⅓ of the global population (2.4B) play mobile games
- 50% of mobile app users play games, making this app category as popular as music apps like Spotify and Apple Music, and second only to social media and communications apps in terms of time spent
Usage in mobile game revenue will continue to outpace growth on PC in the coming year,
which will ultimately result in a shrinking PC market share dipping below 20% in 2022.
Mobile will also outpace the console’s revenue growth. In 2020, Newzoo predicts that PC gaming will account for 23% of the market revenue, console gaming comes in at 31%, and mobile and tablet are at a combined 46%. By 2022, mobile and tablet gaming will account for close to 50% of the overall gaming market.
https://scaletech.medium.com/mobile-gam ... b814d6dbe5
Today’s mobile gamer
Humans are gaming like never before.
1. There are 2.51 billion mobile gamers worldwide. (1)
2. By 2022, it is predicted that 45.9% of the population will be mobile gamers (2)
3. From February to March of 2020, the number of gamers globally increased by 42% (6)
I’m a gamer. You’re a gamer. We’re all gamers!
4. More than 50% of mobile gamers are older than 34 (3)
5. 63% of mobile gamers are women (3)
6. More than 50% of gamers play mobile games in the bathroom (3)
7. 85% of gamers do not identify as such (1)
https://www.ironsrc.com/blog/top-51-mob ... tics-2020/